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Wednesday, 30 October 2013

WPF Routed Events

WPF Routed Events


The .NET Framework defines a standard mechanism for managing events. A class
may expose several events, and each event may have any number of subscribers.
WPF augments this standard mechanism to overcome a limitation: if a normal .NET
event has no registered handlers, it is effectively ignored.
Consider what this would mean for a typical WPF control. Most controls are made
up of multiple visual components. For example, suppose you give a button a very
plain appearance consisting of a single Rectangle, and provide a simple piece of text
as the content. (Chapter 9 describes how to customize a control’s appearance.) Even
with such basic visuals, there are still two elements present: the text and the rectangle.
The button should respond to a mouse click whether the mouse is over the text
or the rectangle. In the standard .NET event handling model, this would mean registering
a MouseLeftButtonUp event handler for both elements.
This problem would get much worse when taking advantage of WPF’s content
model. A Button is not restricted to having plain text as a caption—it can contain any
object as content. The example is not especially ambitious, but even
this has six visible elements: the yellow outlined circle, the two dots for the eyes, the
curve for the mouth, the text, and the button background itself. Attaching event
handlers for every single element would be tedious and inefficient. Fortunately, it’s
not necessary.
WPF uses routedevents , which are rather more thorough than normal events. Instead
of just calling handlers attached to the element that raised the event, WPF walks the
tree of user interface elements, calling all handlers for the routed event attached to
any node from the originating element right up to the root of the user interface tree.
This behavior is the defining feature of routed events, and is at the heart of event
handling in WPF.
Example 4-1 shows markup for the button in . If one of the Ellipse elements
inside the Canvas were to receive input, event routing would enable the Button,
Grid, Canvas, and Ellipse to receive the event, as shows.

Example. Handling events in a user interface tree
<Button PreviewMouseDown="PreviewMouseDownButton"
MouseDown="MouseDownButton">
<Grid PreviewMouseDown="PreviewMouseDownGrid"
MouseDown="MouseDownGrid">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Canvas PreviewMouseDown="PreviewMouseDownCanvas"
MouseDown="MouseDownCanvas"
Width="20" Height="18" VerticalAlignment="Center">
<Ellipse PreviewMouseDown="PreviewMouseDownEllipse"
MouseDown="MouseDownEllipse"
x:Name="myEllipse"
Canvas.Left="1" Canvas.Top="1" Width="16" Height="16"
Fill="Yellow" Stroke="Black" />

A routed event can either be bubbling, tunneling, or direct. A bubbling event starts by
looking for event handlers attached to the target element that raised the event, and
then looks at its parent and then its parent’s parent, and so on until it reaches the
root of the tree; this order is indicated by the numbers in . A tunneling
event works in reverse—it looks for handlers at the root of the tree first and works its
way down, finishing with the originating element.
Direct events work like normal .NET events: only handlers attached directly to the
originating element are notified—no real routing occurs. This is typically used for
events that make sense only in the context of their target element. For example, it
would be unhelpful if mouse enter and leave events were bubbled or tunneled—the
parent element is unlikely to care about when the mouse moves from one child element
to another. At the parent element, you would expect “mouse leave” to mean “the
mouse has left the parent element,” and because direct event routing is used, that’s
exactly what it does mean. If bubbling were used, the event would effectively mean
“the mouse has left an element that is inside the parent, and is now inside another element
that may or may not be inside the parent,” which would be less useful.

Friday, 18 October 2013

WPF GRID

WPF GRID

Consider the document Properties dialog from Internet Explorer .
Notice how the main area of the form is arranged as two columns. The column on the
left contains labels, and the column in the middle contains information.

Achieving this kind of layout with any of the panels we’ve looked at so far is difficult,
because they are not designed with two-dimensional alignment in mind. We
could try to use nesting—Example 3-6 shows a vertical StackPanel with three rows,
each with a horizontal StackPanel.

The result, is not what we want at all. Each row has been
arranged independently, so we don’t get the two columns we were hoping for.
The Grid panel solves this problem. Rather than working a single row or a single column
at a time, it aligns all elements into a grid that covers the whole area of the
panel. This allows consistent positioning from one row to the next. Example 3-7
shows the same elements as Example 3-6, but arranged with a Grid rather than
nested StackPanel elements.
Example . Ineffective use of StackPanel
<StackPanel Orientation="Vertical" Background="Beige">
<StackPanel Orientation="Horizontal">
<TextBlock>Protocol:</TextBlock>
<TextBlock>HyperText Transfer Protocol</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock>Type:</TextBlock>
<TextBlock>HTML Document</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock>Connection:</TextBlock>
<TextBlock>Not Encrypted</TextBlock>
</StackPanel>
</StackPanel>


The Grid needs to know how many columns and rows we require, and we indicate
this by specifying a series of ColumnDefinition and RowDefinition elements at the
start. This may seem rather verbose—a simple pair of properties on the Grid itself
might seem like a simpler solution. However, you will often need to control the characteristics
of each column and row independently, so in practice, it makes sense to
have elements representing them.
Notice that each element in the grid has its column and row specified explicitly using
attached properties. This is mandatory—without these, everything ends up in column
0, row 0. (Grid uses a zero-based numbering scheme, so 0,0 corresponds to the
top-left corner.)

This default “one size fits all” behavior is useful when you want all the items in the
grid to be the same size, but it’s not what we want here. It would make more sense
for the column on the left to be wide enough to contain the labels, and for the column
on the right to be allocated the remaining space. Fortunately, the Grid provides
a variety of options for managing column width and row height.


Grid, Element Order, and Z Order

You might be wondering why the Grid doesn’t simply put items into the grid in the order
in which they appear; this would remove the need for the Grid.Row and Grid.Column
attached properties. However, grids do not necessarily have exactly one element per cell.
Grid cells can be empty. If the grid’s children simply filled the cells in order, you would
need to provide placeholders of some kind to indicate blank cells. But because elements
indicate their grid position, you can leave cells empty simply by providing no
content for those cells.
Elements may span multiple cells, by using the Grid.RowSpan and Grid.ColumnSpan
attached properties.
Cells can also contain multiple elements. In this case, the order in which the relevant
elements are listed in the markup determines which appears “on top.” Elements that
appear later in the document are drawn over those that appear earlier. The order in
which overlapping elements are drawn is usually referred to as the Z order. This is
because the x- and y-axes are traditionally the ones used for drawing on-screen, so the
z-axis, representing the third dimension, “sticks out” of the screen. This makes it the
logical axis to represent how overlapping elements stack up on top of one another.
In general, panels that allow their children to overlap (e.g., Grid and Canvas) rely on the
order in which elements appear in the XAML to determine the Z order. However, you
can override this: the attached Panel.ZIndex property allows the Z order to be specified

explicitly.

Saturday, 7 September 2013

WPF Layout Basics

WPF Layout Basics

WPF provides a set of panels—special-purpose user interface elements whose job is to
arrange the elements they contain. Each individual panel type offers a straightforward
and easily understood layout mechanism. As with all WPF elements, layout objects
can be composed in any number of different ways, so although each individual panel
type is fairly simple, the flexible way in which they can be combined makes for a very
powerful layout system. And you can even create your own layout element types
should the built-in ones not meet your needs.
Table describes the main panel types built into WPF.* Whichever panel you use,
the same basicrule always applies: an element’s position is always determined by the
containing panel. Most panels also manage the size of their children.


WPF StackPanel

StackPanel is a very simple panel that arranges its children in a row or a column. You
will not normally use StackPanel to lay out your whole user interface. It is most useful
for arranging small subsections. Example 3-1 shows how to build a simple search
user interface.
Figure 3-1 shows the results. As you can see, the UI elements have simply been
stacked vertically one after another. This example used the Margin property to space
the elements out a little. Most elements use a single number, indicating a uniform
margin all around. The Button uses a pair of numbers to specify different vertical and
Table 3-1. Main panel types
Panel type Usage
StackPanel Lays children out in a vertical or horizontal stack; extremely simple, useful for managing small-scale
aspects of layout.
WrapPanel Lays children out from left to right, moving onto a new line each time it fills the available width.
DockPanel Allocates an entire edge of the panel area to each child; useful for defining the rough layout of simple
applications at a coarse scale.
Grid Arranges children within a grid; useful for aligning items without resorting to fixed sizes and positions.
The most powerful of the built-in panels.
Canvas Performs no layout logic—puts children where you tell it to; allows you to take complete control of
the layout process.
UniformGrid Arranges children in a grid where every cell is the same size.

Example . StackPanel search layout
<StackPanel Background="#ECE9D8">
<TextBlock Margin="3">Look for:</TextBlock>
<ComboBox Margin="3"/>
<TextBlock Margin="3">Filtered by:</TextBlock>
<ComboBox Margin="3"/>
<Button Margin="3,5">Search</Button>
<CheckBox Margin="3">Search in titles only</CheckBox>
<CheckBox Margin="3">Match related words</CheckBox>
<CheckBox Margin="3">Search in previous results</CheckBox>
<CheckBox Margin="3">Highlight search hits (in topics)</CheckBox>
</StackPanel>

horizontal margins. This is one of several standard layout properties available on all
WPF elements, which are all described in the “Common Layout Properties” section,
There is one problem with this layout: the Search button is much wider than you
would normally expect a button to look. The default behavior of a vertical
StackPanel is to make all of the controls the same width as the panel. Likewise, a
horizontal StackPanel will make all of the controls the same height. For the ComboBox
controls, this is exactly what we want. For the TextBlock and CheckBox controls, it
doesn’t show that the controls have been stretched to be as wide as the panel,
because they look only as wide as their text makes them look. However, a Button’s
visuals always fill its entire logical width, which is why the button in Figure 3-1 is
unusually wide. (See the upcoming “Fixed Size Versus Size to Content” sidebar for
more details on how this process works.)
When an element has been given a fixed amount of space that is greater than
required by its content, the way in which the extra space gets used is determined by
the HorizontalAlignment and VerticalAlignment properties.
We can prevent the button from being stretched across the panel’s whole width by
setting its HorizontalAlignment property to Left:
<Button Margin="3,5" HorizontalAlignment="Left">Search</Button>
HorizontalAlignment determines an element’s horizontal position and width in situations
where the containing panel gives it more space than it needs. The default is
Stretch, meaning that if more space is available than the child requires, it will be
stretched to fill that space. The alternatives—Left, Right, and Center—do not
attempt to stretch the element; these determine where the element will be placed
within the excess space, allowing the element to use its natural width. Here we are
using Left, meaning that the control will have its preferred width, and will be aligned
to the left of the available space.
The preceding example used the default vertical orientation. StackPanel also supports
horizontal layout. Example  shows a StackPanel with its Orientation property set
to Horizontal.

Example  Horizontal StackPanel layout
<StackPanel Orientation="Horizontal">
<TextBlock>This is some text</TextBlock>
<Button>Button</Button>
<Button>Button (different one)</Button>
<CheckBox>Check it out</CheckBox>
<TextBlock>More text</TextBlock>
</StackPanel>

WPF WrapPanel

WrapPanel works just like a StackPanel until it runs out of space. If you provide a horizontal
WrapPanel with more children than will fit in the available width, it will
arrange its content in a way similar to how a word processor lays out words on a
line. It puts the children in a row from left to right until it runs out of space, at which
point it starts on the next line.

WrapPanel is very simple to use. Just as with a StackPanel, you add a sequence of children,
as shows.

<WrapPanel Background="Beige">
<Button>One</Button>
<Button>Two</Button>
<Button>Three</Button>
<Button>Four</Button>
<Button>Five</Button>
<Button>Six</Button>
<Button>Seven</Button>
<Button>Eight</Button>
</WrapPanel>

WrapPanel also offers an Orientation property. Setting this to Vertical will arrange
the children in a sequence of vertical stacks, a layout style very similar to Windows
Explorer’s “List” view.
WrapPanel and StackPanel really are useful only for small-scale layout. You will need
to use a more powerful panel to define the overall layout of your application, such as
DockPanel.

WPF DockPanel


DockPanel is useful for describing the overall layout of a simple user interface. You
can carve up the basic structure of your window using a DockPanel, and then use the
other panels to manage the details.
A DockPanel arranges each child element so that it fills a particular edge of the panel.
If multiple children are docked to the same edge, they simply stack up against that
edge in order. By default, the final child fills any remaining space not occupied by
controls docked to the panel’s edges.
Example  shows a simple DockPanel-based layout. Five buttons have been added
to illustrate each option. Notice that four of them have a DockPanel.Dock attribute
applied. This property is defined by DockPanel to allow elements inside a DockPanel
to specify their position. DockPanel.Dock is an attachedproperty (as described in the
upcoming sidebar, “Attached Properties and Layout”).

<DockPanel>
<Button DockPanel.Dock="Top">Top</Button>
<Button DockPanel.Dock="Bottom">Bottom</Button>
<Button DockPanel.Dock="Left">Left</Button>
<Button DockPanel.Dock="Right">Right</Button>
<Button>Fill</Button>
</DockPanel>

Elements never overlap in a DockPanel, so each successive child only gets to use space
not already used by the previous children. By default, the final child takes all of the
remaining space, but if you would prefer to leave a blank space in the middle, you
can set the LastChildFill attribute of the DockPanel to False. (It defaults to True.)
The final child will dock to the left by default, leaving the center empty.

Sunday, 1 September 2013

WPF Application Deployment

WPF Application Deployment

For the purposes of demonstration, let’s build something vital for procrastinators the
world over: an application to generate excuses. The application was started with the
“Windows Application (WPF)” project template in Visual Studio 2005 and was
implemented with some very simple code. When you run it, it gives you an excuse
from its vast database.

Simple Publishing


For anyone to use this wonderful application, it must be published. The simplest
way to publish your WPF application is by right-clicking on the project in the Solution
Explorer and choosing the Publish option, which will bring up the first page of
the Publish Wizard. It asks you to choose where you’d like to deploy your application, including
to the disk, to a network share, to an FTP server, or to a web site. By default, the
Publish Wizard will assume you want to publish to the Publish subdirectory of your
project directory. Clicking the Next button.Because we’ve chosen to publish to something besides a web site, the Publish Wizard
wants to know how users will access your published application—in other
words, from a URL, from a UNC path, or from some optical media. (If you choose to
publish to a web site, the only way to access the application is from a URL, so it
won’t bother to ask.) We’d like to test web deployment, so we pick that option and
leave the default URL alone. Clicking Next.
For WPF applications, lets us choose whether we’d like this application to
be made available online (when the computer is able to connect to the application’s
URL) as well as offline (when the computer can’t connect to the URL), or whether
you’d like the application to be only available online. These two options correspond
to the ClickOnce terms locally installed and online only, respectively.
It reminds us what we get with a locally installed ClickOnce application (i.e.,
the application will appear in the Start menu and in the Add or Remove Programs
Control Panel). Clicking Finish causes Visual Studio to publish the application to the
filesystem, including a publish.htm file that you can use to test deployment. If you
happen to have an IIS application set up in the same folder to which Visual Studio
publishes, it will launch the publish.htm file for you, 
For simple needs, this is the complete experience for publishing a WPF ClickOnce
locally installed application.

Saturday, 31 August 2013

WPF Application Events

WPF Application Events

You can best see the life cycle of a standard application in the set of events that it
exposes:*
• Startup
• Activated
• Deactivated
• DispatcherUnhandledException
• SessionEnding
• Exit

Startup event

The Application object’s Startup event is fired when the application’s Run method is
called, and it is a useful place to do application-wide initialization, including the
handling of command-line arguments, which are passed in the StartupEventArgs:
void App_Startup(object sender, StartupEventArgs e) {
for (int i = 0; i != e.Args.Length; ++i) {
// do something useful with each e.Args[i]
...
}
}

Activated and Deactivated events

The Activated event is called when one of the application’s top-level windows is activated
(e.g., via a mouse click or Alt-Tab). Deactivated is called when your application is
active and another application’s top-level window is activated. These events are handy
when you want to stop or start some interactive part of your application:
void App_Activated(object sender, EventArgs e) {
ResumeGame( );
}
void App_Deactivated(object sender, EventArgs e) {
PauseGame( );
}

DispatcherUnhandledException event

The application’s dispatcher is an object that routes events to the correct place, including
unhandled exceptions. In the event that you’d like to handle an exception otherwise
unhandled in your application—maybe to give the user a chance to save his current
document and exit—you can handle the DispatcherUnhandledException event:
Application Lifetime | 45
void App_DispatcherUnhandledException(
object sender, DispatcherUnhandledExceptionEventArgs e) {
string err = "Oops: " + e.Exception.Message);
MessageBox.Show(err, "Exception", MessageBoxButton.OK);
// Only useful if you've got some way of guaranteeing that
// your app can continue reliably in the face of an exception
// without leaving this AppDomain in an unreliable state...
//e.Handled = true; // stop exception from bringing down the app
}
The Exception property of the DispatcherUnhandledExceptionEventArgs event argument
is useful to communicate to your users what happened, whereas the Handled
property is useful to stop the exception from actually bringing down the application
(although this is a dangerous thing to do and can easily result in data loss).

SessionEnding event

The SessionEnding event is called when the Windows session itself is ending (e.g., in
the event of a shutdown, logoff, or restart):
void App_SessionEnding(object sender, SessionEndingCancelEventArgs e) {
if (MessageBox.Show(
e.ReasonSessionEnding.ToString( ),
"Session Ending",
MessageBoxButton.OKCancel) == MessageBoxResult.Cancel) {
e.Cancel = true; // stop the session from ending
}
}
The ReasonSessionEnding property of the SessionEndingCancelEventArgs event argument
is one value in the ReasonSessionEnding enumeration:
namespace System.Windows {
public enum ReasonSessionEnding {
Logoff = 0,
Shutdown = 1,
}
}
The Cancel property is useful if you’d like to stop the session from ending, although
this is considered rude, and more progressive versions of Windows (like Vista) may
not let you change its decision to end a session at all.

Exit event

The Exit event is called when the application is actually exiting, whether the last
window has gone away, the Application.Shutdown method is called, or the session is
ending. One of the overloads of the Shutdown method allows the programmer to pass
an integer exit code, which is ultimately exposed by the process for use by your favorite Win32 process examination APIs. By default, this value is zero, but you can
observe or override it in the handlers for this event:
void App_Exit(object sender, ExitEventArgs e) {
e.ApplicationExitCode = 452; // keep 'em guessing...
}



Saturday, 17 August 2013

WPF Top-Level Windows

WPF Top-Level Windows

A top-level window is a window that is not contained within or owned by another
window (window ownership is discussed in more detail later). A WPF application’s
main window is the top-level window that is set in the MainWindow property of the
Application object. This property is set by default when the first instance of the
Window class is created and the Application.Current property is set. In other words,
by default, the main window is the top-level window that’s created first after the
application itself has been created. If you like, you can override this default by setting
the MainWindow property manually.
In addition to the main window, the Application class provides a list of top-level
windows from the Windows property. This is useful if you’d like to implement a Window
menu.

To implement the Window menu, we first start with a MenuItem element:
<!-- Window1.xaml -->
<Window ...>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<Menu>
<MenuItem Header="Window" x:Name="windowMenu">
<MenuItem Header="dummy item" />
</MenuItem>
</Menu>
</Grid>
</Window>
MenuItem is a HeaderedItemControl (as described in Chapter 5), which means that it
has header content that we’ll use to hold the name of the menu item (“Window”),
and subcontent that we’ll use to hold the menu items for each top-level window.
Notice the use of a dummy subitem to start with. Without this dummy item, you
won’t be able to get notification that the user has asked to show the menu items
(whether via mouse or via keyboard).
To populate the Window menu, we’ll handle the menu item’s SubmenuOpened event:
public partial class Window1 : Window {
...
public Window1( ) {
InitializeComponent( );
windowMenu.SubmenuOpened += windowMenu_SubmenuOpened;
}
void windowMenu_SubmenuOpened(object sender, RoutedEventArgs e) {
windowMenu.Items.Clear( );
foreach (Window window in Application.Current.Windows) {
MenuItem item = new MenuItem( );
item.Header = window.Title;
item.Click += windowMenuItem_Click;
item.Tag= window;
item.IsChecked = window.IsActive;
windowMenu.Items.Add(item);
}
}
void windowMenuItem_Click(object sender, RoutedEventArgs e) {
Window window = (Window)((MenuItem)sender).Tag;
window.Activate( );
}
}
When the SubmenuOpened event is triggered, we use the Application object’s Windows
property to get a list of each top-level Window, creating a corresponding MenuItem for
each Window.


Application Shutdown Modes

Some applications work naturally with the idea of a single main window. For example,
many applications (drawing programs, IDEs, Notepad, etc.) have a single top-level window
that controls the lifetime of the application itself (i.e., when the main window goes
away, the application shuts down). On the other hand, some applications have multiple
top-level windows or some other kind of lifetime control that’s independent of a single
main window.* You can specify when your application shuts down by setting the application’s
ShutdownMode property to one of the values of the ShutdownMode enumeration:
namespace System.Windows {
public enum ShutdownMode {
OnLastWindowClose = 0, // default
OnMainWindowClose = 1,
OnExplicitShutdown = 2,
}
}
The OnMainWindowClose value is useful when you’ve got a single top-level window,
and the OnLastWindowClose value is useful for multiple top-level windows (and is the
default). In either of these cases, in addition to the automatic application shutdown
the ShutdownMode policy describes, an application can also be shut down manually by
calling the Application object’s Shutdown method. However, in the case of
OnExplicitShutdown, the only way to stop a WPF application is by calling Shutdown:
public partial class Window1 : System.Windows.Window {
...
void shutdownButton_Click(object sender, RoutedEventArgs e) {
Application.Current.Shutdown();
}
}
You can change the shutdown mode in code whenever you like, or you can set it in
the application definition XAML:
<Application
x:Class="AppWindowsSample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="Window1.xaml"
ShutdownMode="OnExplicitShutdown" />

Saturday, 3 August 2013

WPF Applications and Settings

WPF Application Lifetime


In the Windows sense, an “application” is an address space and at least one thread of
execution (a.k.a. a “process”). In the WPF sense, an application is a singleton object
that provides services for UI components and UI programmers in the creation and
execution of a WPF program. More specifically, in WPF, an application is an
instance of the Application class from the System.Windows namespace.

WPF Explicit Application Creation

Example . Creating an application explicitly
using System;
using System.Windows; // the home of the Application class
class Program {
[STAThread]
static void Main( ) {
Application app = new System.Windows.Application();
Window1 window = new Window1( );
window.Show( );
app.Run();
}
}

Here, we’re creating an application inside an STA thread,* creating a window and
showing it, and then running the application. While the application is running, WPF
processes Windows messages and routes events to WPF UI objects as necessary.
When the Run method returns, messages have stopped being routed and generally
don’t start again (unless you show a modal window after the Run method returns, but
that’s not something you’ll usually do). During its lifetime, the application provides
various services.

WPF Application Access

One of the services the Application class provides is access to the current instance.
Once an instance of the Application class is created,† it’s available via the Current
staticproperty of the Application class. For example, the code in Example 2-1 is
equivalent to the code in Example 
Here, in the process’s entry point, we’re creating an application, creating and showing
the main window, and then running the application. Creation of the Application
object fills the static Application.Current property. Access to the current application
is very handy in other parts of your program where you don’t create the application
or when you let WPF create the application for you itself.
* The “Single Threaded Apartment” (STA) was invented as part of the native Component Object Model
(COM) to govern the serialization of incoming COM calls. All Microsoft presentation frameworks, native or
managed, require that they be run on a thread initialized as an STA thread so that they can integrate with
one another and with COM services (e.g., drag-and-drop).
† WPF makes sure that, at most, one Application object is created per application domain. For a discussion
of .NET application domains, I recommend Essential .NET, by Don Box with Chris Sells (Addison-Wesley
Professional)

Example . Implicitly filling in the Application.Current property
using System;
using System.Windows;
class Program {
[STAThread]
static void Main( ) {
// Fills in Application.Current
Application app = new System.Windows.Application();
Window1 window = new Window1( );
window.Show( );
Application.Current.Run(); // same as app.Run( )
}
}


Implicit Application Creation

Because a Main method that creates and runs an application is pretty darn common,
WPF can provide the process’s entry point for you. WPF projects generally designate
one XAML file that defines the application. For example, if we had defined our
application in a XAML file with code behind, it would look like Example 2-3.
Notice that Example 2-3 is defining a custom application class in this code
(ImplicitAppSample.App) that derives from the Application class. In the OnStartup
override, we’re only creating a window and showing it, assuming WPF is going to
create the Main for us that creates the instance of the App class and calls the Run
method (which calls the OnStartup method). The way that WPF knows which XAML
file contains the definition of the Application class is that the Build Action is set to
ApplicationDefinition.

The ApplicationDefinition Build Action lets WPF know which class is our application
and hooks it up appropriately in a Main method it generates for us, which saves
us from writing several lines of boilerplate code.
Example  Declaring an application in XAML
<!-- App.xaml -->
<Application
x:Class="ImplicitAppSample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" />
// App.xaml.cs
using System;
using System.Windows;
namespace ImplicitAppSample {
public partial class App : System.Windows.Application {
protected override void OnStartup(StartupEventArgs e) {
// let the base class have a crack
base.OnStartup(e);
// WPF itself is providing the Main that creates an
// Application and calls the Run method; all we have
// to do is create a window and show it
Window1 window = new Window1( );
window.Show( );
}
}
}